This is the last post of the year as well as my game design Pathway at Durham School of the Arts. This has been a long 4 years and I have had a lot of fun in the process. I am sad to leave everyone and scared to move on from learning to making. So for the last post of the year, I have a few questions to answer for my teacher.
1.) How has your understanding of the game industry and the necessary skills needed to work in it changed as a result of being in this concentration? When I first came to school and started the Game Design pathway, I had no knowledge of how the game industry functioned or even how i could become a part of that machine. By going through each of the classes, I have learned everything about what it is like to be a game maker or even how to function in that industry. I learned how to use tools and programs such as Adobe Illustrator and Photoshop to edit and create images and logos, Unity for actually making games, and other such tools for video, sound, and 3D editing. I have grown a lot as an artist and Game Designer these 4 year and credit that all the the work I have been doing in class. I don't think I would have even considered this pathway in life if I had not taken this class. 2.) What skills that you gained and lessons have helped you the most along this path? The skills I have most been able to develop in this pathway would have been the ability to use digital art programs such as Illustrator and Photoshop. Through those experiences, I have found other programs that interest me and help me even further to improve my artistic skills. Today, I mostly draw digitally for things such as my personal web comic or animation projects. I am going to further develop my digital skills and artistic prowess in university as an art student. I again credit my fondness for digital art to the Game Design Pathway. 3.) What information or skills have been the least helpful over the years? The information that least effected me over these years would have been how to function in other areas of the game design field that I would have no interest in participating in what so ever. Things like game producer or manager I have no interest in going into in the future as I am too soft and disorganized to manage a group of people. Though, from those class projects where we had to do this, I did learn that I want nothing to do with it, so there was something to be learned from it in the end. 4.) Are there any skills, tools or techniques that you wish we had included or spent more time on and how would doing so have helped you? In terms of skills that we did not spend enough time on, I would say that we should have spend way more time on learning how to code than some of the other things we prioritized. Instead of spending most of the year on 3D modeling or video work, we could have dedicated some time to understanding code as to help us move into making our games instead of taking the time on our own to understand and learn it while neglecting our games. This would have helped me immensely as I was struggling all year to solve many code issues that I had no idea of where to even begin on fixing them. I would like to thank Mr B. for all his hard work with us and putting up with my sillyness these long 4 years. I am thankful for all that I have learned here and all that there is come in the future as a game designer. Thank you all and goodbye!
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AuthorMy name is Anna Marshall, nice to meet you! check out the 'about me' page for more information about me! Archives
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