This is the last post of the year as well as my game design Pathway at Durham School of the Arts. This has been a long 4 years and I have had a lot of fun in the process. I am sad to leave everyone and scared to move on from learning to making. So for the last post of the year, I have a few questions to answer for my teacher.
1.) How has your understanding of the game industry and the necessary skills needed to work in it changed as a result of being in this concentration? When I first came to school and started the Game Design pathway, I had no knowledge of how the game industry functioned or even how i could become a part of that machine. By going through each of the classes, I have learned everything about what it is like to be a game maker or even how to function in that industry. I learned how to use tools and programs such as Adobe Illustrator and Photoshop to edit and create images and logos, Unity for actually making games, and other such tools for video, sound, and 3D editing. I have grown a lot as an artist and Game Designer these 4 year and credit that all the the work I have been doing in class. I don't think I would have even considered this pathway in life if I had not taken this class. 2.) What skills that you gained and lessons have helped you the most along this path? The skills I have most been able to develop in this pathway would have been the ability to use digital art programs such as Illustrator and Photoshop. Through those experiences, I have found other programs that interest me and help me even further to improve my artistic skills. Today, I mostly draw digitally for things such as my personal web comic or animation projects. I am going to further develop my digital skills and artistic prowess in university as an art student. I again credit my fondness for digital art to the Game Design Pathway. 3.) What information or skills have been the least helpful over the years? The information that least effected me over these years would have been how to function in other areas of the game design field that I would have no interest in participating in what so ever. Things like game producer or manager I have no interest in going into in the future as I am too soft and disorganized to manage a group of people. Though, from those class projects where we had to do this, I did learn that I want nothing to do with it, so there was something to be learned from it in the end. 4.) Are there any skills, tools or techniques that you wish we had included or spent more time on and how would doing so have helped you? In terms of skills that we did not spend enough time on, I would say that we should have spend way more time on learning how to code than some of the other things we prioritized. Instead of spending most of the year on 3D modeling or video work, we could have dedicated some time to understanding code as to help us move into making our games instead of taking the time on our own to understand and learn it while neglecting our games. This would have helped me immensely as I was struggling all year to solve many code issues that I had no idea of where to even begin on fixing them. I would like to thank Mr B. for all his hard work with us and putting up with my sillyness these long 4 years. I am thankful for all that I have learned here and all that there is come in the future as a game designer. Thank you all and goodbye!
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The other day we presented our games for staff and parents and I feel as if I did not do the best I could have. For starters, I fudged the while speaking part as I was really nervous and worried about time. My mother made the mistake of planning for dinner at 6:30 somehow mistaking the time frame of the prenentation. That aside, I feel as if I was able to convey my message well enough to be understood. I am somewhat proud of what I have accomplished this year in terms of my art and my game is at a point where it is almost done. I am ready to wrap up this last part of the year with confidence that everything will be A-Okay!
We are wrapping up on our games and I am so very close to being done. So far I have all my levels set up and ready to go with the coding and animations in my game. The only thing I really have left to do is the text boxes, some minor assets and animations, and a few final details to touch up on. I am more than excited to have people play my game and see what I am capable of in terms of making a game. I have been lucky so far not to have run into very many problems regarding my game as of late other than the issue I had with someone messing with my game and forcing me to restart my computer, but other than that it has been smooth sailing. The only thing I am nervous about is whether or not it will build properly in terms of how many assets I have in some levels and if the lag will be too much for the game to run... I will have to build and test the game multiple times before I finish it and get it ready for presenting on the 15th. I have nothing else really to report so I will end this here.
For Next week I will...
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AuthorMy name is Anna Marshall, nice to meet you! check out the 'about me' page for more information about me! Archives
May 2018
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