This week I created a twitter account to better connect myself with people in the Game and Art industry. I do believe that it is a useful tool, however, I have no idea how to use it to my advantage.. I spent an entire day trying to figure out how to use twitter and another looking trying to find people of interest. Long story short, I didn't really find much. to be completely honest, I didn't spend that much time looking. I kinda got annoyed by all the junk and clutter I ran into. I also haven't posted anything yet on twitter because I was feeling a bit timid as well as not knowing what exactly to post. I guess that will be for next week, but for the moment, I'm going to see what I can do about all of this political, tabloid-esc stuff all over my dashboard...
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This week in Advanced Game Design we made yet another infographic (yay). This time, however, our infographic had to do with legal issues in the game design field. The assignment had us looking into the legal side of game making and what it takes to protect your game or image as a game designer. There were eight different legal topics we could make our infographic out of, I chose to focus on Trademark. Since we basically did the exact same thing last year in Game Design, I didn't learn a lot of new information, however, I was amused by how far some game companies would go to "protect" their games. One thing that we had to include in our infographic was a court case that had to do with our legal issue in a game context. One of my peers was doing some research and he stumbled upon an interesting case involving Nintendo trying to copyright the platformer genre. Anyway, one thing that was challenging about this project was trying to find a court case about trademark involving video games. Nobody really copies game logos because they usually have to do with the game itself. One thing that would be hard to avoid in the game design industry is originality. Nowadays it seems like every game has already been made and that awesome game idea that you had in your head has already been done. I feel like if you make a game, you could be sued by another person who made a similar game to yours before you on the terms of copyright. First blog post of my junior year, hurray! It's good to be back at school with all my friends. The year has started off pretty well, besides the chaotic class schedule, and already we have finished our first project of the year. This project was almost identical to one we did last year on game careers. We started off with research on a few game career choices, then we picked the career that we found best suited our abilities. After that, we started creating infographics to outline the career in detail; the annual wages, what to expect from the job, the qualifications required, ect. While researching about each career, I determined the career that matched myself the best was animator/game artist. Even without the research, it's obvious that that is what best fits me. I already knew what to expect from the career, so the information I gathered didn't surprise me. One thing that was challenging though was creating the actual infographic. I went through many different drafts before I stopped with the one below. My biggest problem was the amount of text I used. An infographic is supposed to catch your eye and interest you in the topic. My infographic was too text heavy and would discourage anyone from reading it. Like last year when we were making infographics, I really struggled with conveying the information I needed to in a small amount of words. For someone who is as visually oriented as I am, it's surprising that I struggled making this infographic look nice. That is something I will need to work on in the future.
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AuthorMy name is Anna Marshall, nice to meet you! check out the 'about me' page for more information about me! Archives
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