This is it, the last blog post of my 2015-2016 year! Lets celebrate with another reflection! Over the year I have been writing one blog post a week almost every week. To be completely honest about how I felt about these posts, I would have to say that it sucked. Not to be rude or anything, its just that I am extremely lazy and would rather be sitting on my butt over the weekend than using my brain power to write a blog post. These posts do actually have had a benefit on my learning experience. I have found it that reflecting upon what I have done on a weekly basis has helped me retain the information that I have learned during that week. I don not think that I will continue blogging over the summer, but I will absolutely be working on this web sight, I want to fix this so I can use it for other things other than game design. I think that an online portfolio is actually a pretty good idea to have so that colleges (or even potential clients) can see what I can do and what I have done. When I am fixing the web sight, I may make an occasional post to talk about my art or some other things, but I am doubtful about that.. So, finally I say my goodbyes for the summer and hope everyone (or anyone) reading this has a wonderful day!
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In the last reflection, I spoke about how the previous year has helped prepare me as a game designer. This year has also helped me greatly develop as a game designer. One of the things that was really helpful was the rigging unit in 3DS Max, because it taught me how models move in a game as well as what I have to do to make that happen. The biggest thing that actually began my game designing was the game maker unit, where we made our first official game (with a great amount of help of course). Aside from the game skill, we also went into depth on the history of both traditional and electronic games. This helped us as game designers to understand truly where these games have come from. The traditional aspect of our game design year helped us understand that game design is not specifically for video games. It was important for us to understand the other types of games and how they functioned in terms of the design process. Although the history aspect of this year was helpful, I feel that less time was needed than actually spent on that unit. Other than that, overall this year in game design was pretty rockin and educational!
In Game design, we are reaching the end of the year, so it's time to reflect! In the first year of game design, we learned a lot about the basic sand history of games as well as programs that will help in the making of games. The skills developed last year have been invaluable to what we have done this year, however, some of what we did last year were more for skilled or experienced game designers than the n00b's that we were. The 3D unit was one of these unnecessary game design topics we covered. I am certain that they would be more than helpful in later years when working with game engines that use those programs, but for inexperienced game designers, I feel that spending that much time on that particular thing was too much. One unit that I feel we should have spend more time in is the Photoshop unit. When making games this year in Game Maker, I had to edit the sprite images using Photoshop and I feel that i was not nearly well enough experienced in it to make entire game's worth of sprites. Overall, Sci-Vis was really helpful in understanding the basics of game design, but more time should have been spent on the basics and techniques that we would actually use in the following year than on something that we may not use at all in a game design career.
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AuthorMy name is Anna Marshall, nice to meet you! check out the 'about me' page for more information about me! Archives
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