These past few weeks have been the hardest I have faced through out the whole year. Game production is really far behind and a few things may need to be changed in order for my game to be completed in time. What has been done in this past week regarding my game is asset creation and manipulation. I am finally starting to move into animating my characters for the running and fighting cycles with the aid of a new program I discovered. Other than drawing and manipulating images I really did not get anything done. I was out for most of the week trying to fix a more important problem.
For next week I will
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I am ashamed to say that most of this week was spent going in circles. I spent quite a bit of time working on assets I already have trying to make them for a night scene and not actually making any new assets. Unfortunately, the assets didn't really work out the way I wanted so I scrapped them and started trying to add colliders to them. Unfortunately again, the colliders didn't really want to work correctly either, so I had to remove them as well. After that, I tried making the sprites of my assets into editable objects, however, yet again, I was not able to make that work, so really I didn't get much good work done at all this week besides learning that I cannot do any of those things.
For Next week I will...
This week in Game Design I have really been cracking down on my game. I have been working really hard on making assets that include background, items, intractable, and aesthetic things. I have discovered that, through much struggle and experimenting, that my drawing program does not make it easy to draw things that tile... However, I am using it because, even though it is not a vector based program, scaling and moving the image does not effect the quality of the overall image that much. I am very grateful for this because I am doing a lot of moving and scaling items so that they may tile properly.
As I have been working with assets, I have also been adding them to my game and trying to figure out how to make them work properly for the game. Something I want to do but may not actually do is making the images follow the camera to make them feel more rounded. I may not end up doing this because the flat look of the pictures somewhat looks better in my opinion and works with the style of the overall game. For next week I plan to
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AuthorMy name is Anna Marshall, nice to meet you! check out the 'about me' page for more information about me! Archives
May 2018
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