This week our game design class had the privilege to attend the East Coast Game Conference hosted at the Raleigh Convention center! During our 2 days at the conference, I was able to meet quite a few interesting people in the game design field as well as go to quite a few panels that really interested me. when walking the halls I discovered a lot of new indeed games that seem very cool. I also got to learn more about VR and the advancements made there by participating in more than a few demonstrations. I was also introduced to a couple of schools that I will definitely look into. One particular panel by David Schultz, about drawing in the digital world, really stood out to me. The talk was not at all what I expected because instead of talking about digital art for a majority of the time, he talked about traditional art and it's connections to the digital world, which in my view made the talk more interesting than how I originally planed. At the very beginning of the talk he asked us to find what was wrong in a given image, which was somewhat difficult given the the amount of power in the image (it wouldn't seem like there would be anything wrong). The mistake was actually quite simple and was related to the practicality of the image and not an actual mistake in the art in the way that the arms of an attacker were behind the his own horns and so a downward swing (which was the position of the painting) would have been cut short by the horns. The fact that an entire room of artist's couldn't find that simple and obvious detail was eye-opening for me. The speaker also explained the different methods of painting and how that would translate to different tools in a digital format. For example, watercolor most resembles a simple brush tool with a lowered opacity. Not only did he discus how paintings translate digitally, he also talked about sculptures in a digital format.Finally he spoke about the how are during certain periods has been and still tends to remain within the parameters of a specific style. To end his talk he gave quite a few pointers about how to be come successful as a digital painter and even did a demonstration on starting a painting. When interviewing another artist at the panel I was surprised to hear that they were mostly interested about the speaker's comments on how to paint rather than the connections between traditional and digital, however that is expected with the title and seemed to be a common misconception. "I really liked his demonstration he did at the end, that was helpful.." - Artsy guy. Thinking on the terms of how this experience will effect me as getting a job in the game design industry, I feel a little better seeing as how game companies really like artists and constantly want more makes me feel good about my skill and demand. Overall, this was a really good experience for me. I am more than excited to see what is next for me.
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I am happy to say that i am finally starting to begin looking for a job. I am looking for anything that matches my skill set such as commissions or game related opportunities. One job in particular that I am interested in is being a game tester. Already I have a few options from visiting game conventions. Other than jobs I may participate in a few summer internships where I will learn more about how an artist functions in the game industry. Next step is actually securing a job or internship.
The deeper I get into this unit the more I realize how important coding really is to creating a game. Yes I understand that making a game is almost all coding, but I never realized how much you could do with it. I always thought that coding something was limited to one action, however, I have learned that in actuality, there are so many more things you can do (if that makes sense). For example, you can create brand new variables by defining a code in a specific way. You can also write yourself notes WITHIN the code itself without disrupting the actual code! That just blows my mind-or at least, I just think that this kind of thing is super cool. I really only know C++ and Java Script currently, but the more I learn, I'm sure there are more exciting things to do or understand.
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AuthorMy name is Anna Marshall, nice to meet you! check out the 'about me' page for more information about me! Archives
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