We have still been working on editing our video projects, however this time we must make the sounds for our own videos. Let me start by saying that is is much harder than it looks to get a clean sound that is convincing given the materials have to make it with. I only have my phone to record the sounds with and the actual sounds produced are almost never convincing enough to use. For example, we must make a noise for a bullet case to hit the hardwood floor, since I don't have either the casing or hardwood floors at my school, I had to improvise using the sound of a mini metal wrench and a bottle cap cut together as my piece of audio. When I have all my noises, I paste them over the music I choose for the project (of which may seem like a strange choice but I think it's fitting for my interpretation of the story). One important thing I have learned about editing sound in a video is to NEVER put a piece of audio over another because it cuts the one under it of. I learned this the hard way by accidentally putting a sound over my music and creating a mini hole in the song… Overall, however, this project is actually very satisfying, I like to fill in the missing parts of things and I'm filling half of what is needed in my own way and it's interesting to compare that to how others have done it.
0 Comments
We are Still working in Audition and Premiere in our game design class and so far I think I prefer Premiere because when I was working in the program (being an average teenager who spends too much time on the internet) I was thinking about all the videos I could take and manipulate to my own amusement. Both Audition and Premiere are examples of non-linear video and sound editing systems. What does that mean and why is it important? Well, that means that instead of selecting and arranging each and every image or sound into a specific order, you instead don't and the computer does that for you unlike Linear video editing. If you are wondering why this is important, it is not, linear video or sound editing is never used anymore so it is somewhat irrelevant unless you are going into the history of video/sound editing. Anyways, it is important for someone as a game designer to learn and understand how to use non-linear video editing techniques because that is what is used in any game making program. I have never heard of a game made with linear editing programs since the 2000’s. The only time linear video editing is still used is with news media's because you can begin editing the material as soon as it arrives. Two examples of companies using linear editing systems were Sony and Ampex, which no longer use them very much. Most all other companies that work with film ir gamess or stuff relating work with nonlinear editing. If you are still confused about what nonlinear editing and linear editing is, do not feel bad, I am as well. To be completely honest, the notes I received on the subject were pretty limited and Wikipedia didn’t help much either.
|
AuthorMy name is Anna Marshall, nice to meet you! check out the 'about me' page for more information about me! Archives
May 2018
Categories
All
|