Only a few more weeks to go! I say this as I sit here without my backpack, of which I forgot at home, and an IPad on 20% battery... This can go without being said but I am a little disoriented and a little more stressed than I would like to be at the moment. For some reason, all my teachers thought it would be a dandy idea to throw a bunch of huge projects at us at once. Along with trying to finish my game I also must work on my many essays and slideshow projects that are all due in one week. That being said, I am actually making a lot of good progress with my game. I have already set up the first 4 levels of my game and finished all the assets and coding in each. I only have 4 more levels to finish setting up before I can start the tedious process of building my game.
This past week I have been working hard on setting up and refining the different levels of my game, which includes asset polishing and finalization as well as actually putting things together. One thing I have noticed about my game is that the player seems a lot smaller than I originally intended which may require some further scaling of objects. I have gotten the enemy and player scripts to interact properly so that they attack and take damage in the way I originally intended, so I am happy to say that I finally fixed the enemy problem! I cannot yet say the same for the get key down script but I am still working on it with much optimism. Though I have the player script working, I still need to finish the player and enemy animations before I can actually build my game. I hope that I will be able to finish all the individual assets before I must build my game because there are quite a few smaller aesthetic items that I would like to include but am focusing on completing my game first. I would also like Mr B to know that if there are sentence errors and run-on’s, please know that there were like 5 screaming children back here and I can barely hear myself think so please have mercy on this post. for next week I will...
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I have made some good progress with my game in the past week and over spring break. As I am not yet where I hoped to be I am turning the corner in development. So far, I have most everything that I need in relation to scripts and physical objects in my game with the exception of different enemy levels. All that is left to do is fix the few errors I have left and finish game assets. One issue that remains in my game is manipulating the input for the game. I cannot seem to figure out how to code different key codes as different actions in my game without using the "GetKey" command. This has been causing me a lot of trouble with game functionality especially with pausing and quitting the game. Problems aside, I am getting close to close out my game as finished and plan to have it so in the next two weeks or so. I have been making a real effort to do my best work both in and out of class while also having to keep up with my job and other homework. I am more than ready to get the HECK out of here and get off to collage because I know there I can really do work that makes me feel good and feel like I can be safe in any given space. Though this may not be directly related to GAD, this year has been really hard for me emotionally and I am ready to move on. I have been trying really hard not to let my emotions and trauma get in the way of doing my best work but it has been hard. I know that I have drawn out game production to the point where I am rushing it near the end but so long as I can get it done in time I cannot complain. I understand that my past work ethic in class may have been frustrating but just stick with me here because I think this can be really big and I am in a place where I can finally devote all of myself to this project.
For Next Week I Will....
And as a final note, if you are reading this and are not supposed to be, Please leave, you don't belong here. You know who you are. |
AuthorMy name is Anna Marshall, nice to meet you! check out the 'about me' page for more information about me! Archives
May 2018
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